Hey, sounds like it's a side effect from me shutting down the server, you can modify the conf.txt file to set the Online Features from Enabled to Disabled and see if it helps.
There were online lists of deaths and victories together with the inventory the character had, the game also spawned graves for characters that died in the same floor. I felt like there were diminishing returns for having those features in a game that's free so I stopped paying for the hosting services. Implementing that stuff was relevant to my studies as well so it felt natural at the time being.
Enjoying the game so far! I like the ultima-like feel to it, but I feel like there's a few room for control and quality of life improvements.
First, make sure your money is displayed on all screens where you can buy or sell things.
As well, it's hard to track what is happening in combat on the screen. This is not easy to fix with the roguelike presentation, but since you can have multiple characters fighting multiple characters - it might help to slow down the turn-by-turn action somehow.
As hunger and thirst are important, perhaps make sure every settled place has a well, perhaps some opportunities to get both rest and a meal for cheap.
The exit to each settlement should be more clearly marked on the map.
Increase quick links using the mouse - clicking to use rations for food, water for thirst, and potions for healing would be handy.
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Can't start game gives this error in log:
Traceback (most recent call last):
File "TheTempleofTorment.py", line 86925, in <module>
File "TheTempleofTorment.py", line 86513, in load_online
ValueError: invalid literal for int() with base 10: ''
Hey, sounds like it's a side effect from me shutting down the server, you can modify the conf.txt file to set the Online Features from Enabled to Disabled and see if it helps.
It works! Thanks!
what even were the Online features and why was the server closed?
There were online lists of deaths and victories together with the inventory the character had, the game also spawned graves for characters that died in the same floor. I felt like there were diminishing returns for having those features in a game that's free so I stopped paying for the hosting services. Implementing that stuff was relevant to my studies as well so it felt natural at the time being.
Enjoying the game so far! I like the ultima-like feel to it, but I feel like there's a few room for control and quality of life improvements.
First, make sure your money is displayed on all screens where you can buy or sell things.
As well, it's hard to track what is happening in combat on the screen. This is not easy to fix with the roguelike presentation, but since you can have multiple characters fighting multiple characters - it might help to slow down the turn-by-turn action somehow.
As hunger and thirst are important, perhaps make sure every settled place has a well, perhaps some opportunities to get both rest and a meal for cheap.
The exit to each settlement should be more clearly marked on the map.
Increase quick links using the mouse - clicking to use rations for food, water for thirst, and potions for healing would be handy.
this is such a cool game !!
Great job!
Thanks!
It says this game supports linux. But there's a windows executable in the download.
You can play it with wine.
You can't! It's running in 1 fps.
Sadly there are some issues on some machines :(. Works fine on my computer with a Linux Mint on VirtualBox.