Updated to Alpha 5


Changelog:


    Legend

    ! Major

    * Minor

    - Less than minor


    Highlights

    ! Next dungeon section

    ! Damage types

    ! Weapon Skill levels

    ! Load save file menu

    ! Optional automap disable

    

    Bug Fixes, Mistakes etc.

    ! Fixed a crash when using a Lingering Memory when there were empty inventory slots before it

    ! Fixed shops not refreshing properly when defeating bosses

    ! Fixed a bug with grey blood splatters

    ! Fixed bonfire missing its flame

    * With taller than 16:9 resolutions the item use menu has the item name properly aligned to the window

    * Fixed the initial first new game autosave saving before making the starting equipment equipped


    General

    ! Damage has been split into Piercing, Slashing, Bludgeoning, and Magical

    ! Mitigation has been split into Piercing, Slashing, Bludgeoning, and Magical Mitigation

    ! Implemented Weapon Skill levels (Unskilled, Novice, Proficient, Expert, Master, Legend), increases accuracy and damage with specific weapon categories depending on the skill level

    ! A new menu for loading save files, allowing one to play multiple characters

    ! Ability to disable automapping when creating a new character

    * Renamed Willpower to Mind

    * Renamed Stamina to Willpower

    * Renamed Perception to Sight


    Classes

    ! Some classes start now with Novice weapon skill level in its starting weapon category

    * Monk starts with a Flanged Mace instead of a Morning Star


    Maps

    ! Added the next section in the dungeon

    * Better loot is spread out further because of the new area

    * Areas are darker without a light source


    Items

    ! Weapons have a damage type (Piercing, Slashing, Bludgeoning)

    ! Armors have varying mitigations for different damage types

    * Less Health and Willpower bonus from magical items with that modifier
    * New Rune: Pain Rune; applies extra 1.0x damage to weapon's critical multiplier

    * New Item: Guiding Stones; can be used to mark areas visited when not using automap, or in special areas that may have map disabled in the future


    Enemies

    ! 3 new enemies, 1 new boss

    ! Some enemies can be resistant or susceptible to some damage types

    * Some balancing


    UI

    ! Changed Character screen font and added headers for different sections


    Technical

    ! Upgraded to Unity 2022.1.15f1 from 2021 something

    ! Upgraded to Visual Studio 2022 from 2019

    ! Switch from Mono to IL2CPP

Files

RotL_Alpha5.zip 30 MB
Sep 20, 2022
RotL_Alpha5_Linux.zip 34 MB
Sep 20, 2022

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