Updated to Alpha 5
Changelog:
Legend
! Major
* Minor
- Less than minor
Highlights
! Next dungeon section
! Damage types
! Weapon Skill levels
! Load save file menu
! Optional automap disable
Bug Fixes, Mistakes etc.
! Fixed a crash when using a Lingering Memory when there were empty inventory slots before it
! Fixed shops not refreshing properly when defeating bosses
! Fixed a bug with grey blood splatters
! Fixed bonfire missing its flame
* With taller than 16:9 resolutions the item use menu has the item name properly aligned to the window
* Fixed the initial first new game autosave saving before making the starting equipment equipped
General
! Damage has been split into Piercing, Slashing, Bludgeoning, and Magical
! Mitigation has been split into Piercing, Slashing, Bludgeoning, and Magical Mitigation
! Implemented Weapon Skill levels (Unskilled, Novice, Proficient, Expert, Master, Legend), increases accuracy and damage with specific weapon categories depending on the skill level
! A new menu for loading save files, allowing one to play multiple characters
! Ability to disable automapping when creating a new character
* Renamed Willpower to Mind
* Renamed Stamina to Willpower
* Renamed Perception to Sight
Classes
! Some classes start now with Novice weapon skill level in its starting weapon category
* Monk starts with a Flanged Mace instead of a Morning Star
Maps
! Added the next section in the dungeon
* Better loot is spread out further because of the new area
* Areas are darker without a light source
Items
! Weapons have a damage type (Piercing, Slashing, Bludgeoning)
! Armors have varying mitigations for different damage types
* Less Health and Willpower bonus from magical items with that modifier
* New Rune: Pain Rune; applies extra 1.0x damage to weapon's critical multiplier
* New Item: Guiding Stones; can be used to mark areas visited when not using automap, or in special areas that may have map disabled in the future
Enemies
! 3 new enemies, 1 new boss
! Some enemies can be resistant or susceptible to some damage types
* Some balancing
UI
! Changed Character screen font and added headers for different sections
Technical
! Upgraded to Unity 2022.1.15f1 from 2021 something
! Upgraded to Visual Studio 2022 from 2019
! Switch from Mono to IL2CPP
Files
Get Realms of the Lost
Realms of the Lost
Cosmic horror 3D roguelike dungeon crawler
Status | In development |
Author | Aukustus |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, First-Person, Horror, Lovecraftian Horror, Retro, Roguelike, Turn-based, Unity |
Languages | English |
More posts
- Updated to Beta 225 days ago
- Updated to Beta 1Jul 12, 2024
- Updated to Alpha 8Jan 15, 2024
- Updated to Alpha 7Aug 25, 2023
- Updated to Alpha 6Nov 22, 2022
- Experimental Linux build!May 15, 2022
- Updated to Alpha 4May 13, 2022
- Updated to Alpha 3Jan 10, 2022
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