Updated to Alpha 6


Changelog as usual:

    Legend

    ! Major

    * Minor

    - Less than minor

    Highlights

    ! Weapon sway

    ! New merchant

    ! New weapons

    ! New potions

    ! New spells

    ! New deities


    Bug Fixes, Mistakes etc.

    ! Fixed a major freeze when using an item if the player dies from a damage over time effect at the same time

    ! Mage enemies do proper damage based on their casting time, essentially damage is doubled for mages casting two turns

    ! Fixed a bug with prayer interval

    ! Fixed enemies holding off finishing casting spells if player becomes invisible mid-casting

    ! Fixed a funny bug when player casts invisibility causing friendly NPC's to start wandering around

    * Message log cannot be scrolled with arrows and WASD any more

    * The first time the game is started without previous installations, the default resolution of 1280x720 is properly applied

    * Flintlock Revolver has a unique variant now as well

    * Archives stairs map icons make more sense geographically


    General

    ! Weapon in hand moves while moving, can be disabled from the options if wanted

    ! New merchant; Aurel the Alchemist

    ! Status effects that do damage over time no longer allow natural regeneration of health at the same time

    * Invisibility will be canceled when attacking or casting a spell

    * Emma's Lore Note has additional info, and comes with a minor gift as well

    * Slightly improved animation for sheathing and unsheathing


    Options

    ! New Options file is generated from scratch if previous one exists from a different version of the game

    ! Light flickering (flames, effects) can be disabled from options if wanted

    * Movement easing setting is by default on


    UI

    ! Shop window no longer closes when selling and buying items

    ! Increased the scrolling speed of scroll bars with mouse wheel

    * Use item button text for Guiding Stones is now "Place"


    Enemies

    ! New enemy: Consumed Dreamer; a rare enemy with one tier higher difficulty, its spawn chance increases each level until spawned and then reset


    Items

    ! All possible loot is available now; when the dungeon gets longer, it'll just be spread out further

    ! New sword: Estoc; implemented in a previous patch without being able to spawn until now

    ! New axe: Executioner's Axe

    ! New mace: Mace

    ! New polearm: Fauchard

    ! New firearm: Flintlock Blunderbuss

    ! New potion: Potion of Will; Restores Willpower

    ! New potion: Potion of Fire; Deals damage over time

    ! New potion: Potion of Clarity; Restores sanity

    ! Removed Stiletto from loot; it's unique variant (Misericorde) might reappear later

    * More Health and Willpower bonus from magical items with that modifier
    * Suffix "of Absorption" (Mitigation bonus) can be applied only to shields and armors

    * Greaves renamed to Sabatons for accuracy, and has a new sprite

    * Improvements to some weapon sprites

    * Three new potion colors

    * Potions have a new sprite


    Spells

    ! New Heresy: Void Vortex; a spell which damages the enemy and reduces its armor class for 9 turns

    ! New Heresy: Void Lightning; a very powerful spell which damages the player as well

    ! New Prayer: Aura of Fire; burns enemies in adjacent tiles

    ! New Prayer: Sainthood; increases all attributes by +3 for its duration

    * Initial preparation of Void Bolt when starting a new game has it's minimum casting time selected instead of the maximum

    * Fervor has its sprite changed

    * Dispel Magic has its sprite changed


    Religion

    ! New Deity: Nox; special prayer boon is a guaranteed critical hit for the next attack

    ! New Deity: Thul; special prayer boon is an invisibility spell

    * Temporary Boons cost 2 Sanity instead of 1, regular Prayers still cost 1

    

    Maps

    ! Moved the entrance to the Archives inside of the Parish to the boss room

    ! Extended Parish boss room

    * Minor changes to the Throne room


    Terrain

    * Deity statues have bases in their sprites

    * Most environmental objects have their sprites flipped horizontally as they were intended


    Enemies

    ! Improved pathfinding for most ranged enemies

    * Fire aura of a certain boss hurts more

    - Some minor sprite changes


    Help

    ! Added Help entry for shops

    * Added new tips

Files

RotL_Alpha6.zip 30 MB
Nov 22, 2022
RotL_Alpha6_Linux.zip 34 MB
Nov 22, 2022

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