Updated to Alpha 7
Took some time but finally Alpha 7 is here :).
Changelog as usual:
---Alpha 7---
Legend
! Major
* Minor
- Less than minor
Highlights
! Next dungeon section
! Starting trait selection
! Starting bonus item selection
! Traps
! Durability system (non-annoying) for weapons, armors, and shields
! Reworked difficulty system
! Quality of Life stuff
! Error log screen
! Colored messages in the message log (optional)
! New lore
Bug Fixes, Mistakes etc.
! Fixed a crash when a weapon skill attempts to increase when being at maximum skill level
! Fixed Living Quarters area not spawning Metal Shards and dungeon features
* Fervor still had ST instead WP in its Character screen description
* Removed duplicate resolutions from the Options when using high Hz monitors
* Fixed spellcasting UI still displaying "Stamina Cost" instead of "Willpower Cost"
* Fixed some enemy sprites having a border with wrong color
General
! Next dungeon section is available
! Implemented Traits that can be selected when starting a new game, there are 9 different traits (or 'random' can be selected if wanted) which offer various bonuses
! Implemented a starting bonus item feature called "Possession", there are 7 different bonus items to choose from (or 'random' can be selected if wanted) when creating a character
! Implemented 6 different traps, traps are hidden glyphs which trigger various effects when walked on
! Reworked difficulty from Easy/Normal/Hard to Standard/Hardcore/Path of the Lost. Hardcore mode has permadeath, Path of the Lost mode has also automapping disabled
! Dying without permadeath will automatically reload the last autosave
! For balance purposes Sanity is no longer increased by killing bosses but Sanity starts at 10 instead of 6
! Doubled XP numbers received and needed to level up for better balancing in the future
* Injuries from critical hits can be resisted but are more harmful
* Smoother required XP to level up increase curve
* 20 new names for character name generation
* Emma's area has one lantern oil available
- Implemented a theoretical maximum character level of 30 to not cause theoretical crashes
Items
! Reworked item quality into a durability system, durability lowers over time when using, but broken equipment will not be useless as durability gives a modifier from +3 to -3 to equipment
! New Scroll: Scroll of Reveal Traps, makes all traps visible
! Adjusted selling value of items to be 33% of their real value instead of 20% to compensate for equipment repair costs
! Increased the value of potions found as loot
! Lanterns display oil level estimate in their inventory description
* Vial/Potion of Resistance dispels also existing status effects which can be resisted
- Lore Notes are renamed into Notes or Diary Pages depending on the situation
Shops
! Smith can repair equipment
* Potion prices in the potion shop adjusted higher
* Vials of Antidote, Poison, and Resistance added to the potion merchant
Enemies
! Consumed Dreamers know the player's location when they spawn and will hunt the player
* Slightly adjusted enemy stats for the bonus given by equipment stats at full durability
* Sewage Amalgamation will not recast poison burst while the player is poisoned
* Adjusted some boss XP values
Lore
! Six new lore pieces, explaining further the story, divided throughout the dungeon one per dungeon section
Options
! Resolutions shown are now in the highest supported Hz available
* Rearranged Options screen
UI
! If the game crashes, it will now display an error log with stack trace to help fix bugs
! Some message log texts have colors to differentiate them from each other. Can be disabled from the Options if wanted
! Map screen displays player's direction
* Some changes to character creation UI
* Added seed generation button to character creation
* Small change to how Health, Willpower, Sanity, and Experience texts are displayed in the main UI
* Player character is colored light blue in Map screen
- Changing gender in character creation generates a name automatically
- Minor UI alignment changes
- Minor tweaking to transparencies of checkboxes, inventory slots etc.
Technical
* Upgraded from Unity 2022.1.15f1 to 2022.2.17f1
* Fixed environmental textures having a slight glow, the colors are deeper now
Files
Get Realms of the Lost
Realms of the Lost
Cosmic horror 3D roguelike dungeon crawler
Status | In development |
Author | Aukustus |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, First-Person, Horror, Lovecraftian Horror, Retro, Roguelike, Turn-based, Unity |
Languages | English |
More posts
- Updated to Beta 229 days ago
- Updated to Beta 1Jul 12, 2024
- Updated to Alpha 8Jan 15, 2024
- Updated to Alpha 6Nov 22, 2022
- Updated to Alpha 5Sep 20, 2022
- Experimental Linux build!May 15, 2022
- Updated to Alpha 4May 13, 2022
- Updated to Alpha 3Jan 10, 2022
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