Updated to Beta 1
For the first time ever the game is now finishable so I changed the version from Alpha to Beta. However, this doesn't mean the game is finished featurewise so keep tuned for new mechanics etc. in the future :).
Changelog as usual:
---Beta 1---
Legend
! Major
* Minor
- Less than minor
Highlights
! Final section of the dungeon & End Boss
! Larger inventory
! Stash
! New Merchant
! General polishing
Bug Fixes, Mistakes etc.
! Fixed the crash when buying potions as the Alchemist
! Fixed blinding enemies with a potion blinding the player's screen
* Fixed Cultist Seducer not being able to open doors
* Fixed some oddities with monsters casting spells when leaving areas
* Fixed scrollbars scrolling from arrow keys
* Fixed the typo "Miscenalleous" in the Character screen
* Fixed poison casting animation moving slightly horizontally
- Fixed the wrong tile blocking when spawning a dungeon feature
General
! The game can be finished now
! Added Stash: Located in the Central Hallway, up to 12 items can be stored inside
! Larger inventory, from 26 to 33 slots
* Starting gold is slightly randomized
- Character name limit increased to 15
Maps
! Added the final section of the main dungeon
! Guaranteed spawn of at least one potion per floor
* Some changes to the hub area because of the stash room
- Changed the doors in Dungeons and Jail areas
Items
! New Rune: Void Rune; can be applied only to Heresy Conduits and adds extra Mind modifier to Heresies
! New Rune: Faith Rune; can be applied only to Prayer Conduits and adds extra Mind modifier to Prayers
* Potion/Vial of Clarity also cancels effects that alter sanity
* Further spread out the loot tables to accommodate for the final area
* Removed runes from the loot pool for balance reasons
Spells
* Debuff style spells cannot be blocked (like Seduction and Bloodletter)
- Minor improvements to spell icons
Shops
! New Merchant: Sells runes
! Spell shop begins to sell higher tier spells based on bosses killed
* Metal Shards are now cheaper
Enemies
! Final boss
! 4 new enemies
* Some balance changes, generally into more difficult
* Enemy sight increased by 1
* Enemy HP has slight fluctuation now
* Renamed Gazer to Watcher, and Stargazer to Gazer for a new variant enemy
Journal
! Added more journal entries written by the player character automatically at certain events
UI
! Improved UI look in many places
! Character screen displays the current seed, turns spent, and the amount of enemies killed
* Esc can be used to close the shop menu
* Changed the margins of UI components in different views so the UI is more symmetrical
Files
Get Realms of the Lost
Realms of the Lost
Cosmic horror 3D roguelike dungeon crawler
Status | In development |
Author | Aukustus |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, First-Person, Horror, Lovecraftian Horror, Retro, Roguelike, Turn-based, Unity |
Languages | English |
More posts
- Updated to Beta 226 days ago
- Updated to Alpha 8Jan 15, 2024
- Updated to Alpha 7Aug 25, 2023
- Updated to Alpha 6Nov 22, 2022
- Updated to Alpha 5Sep 20, 2022
- Experimental Linux build!May 15, 2022
- Updated to Alpha 4May 13, 2022
- Updated to Alpha 3Jan 10, 2022
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