Updated to Alpha 8


Changelog as usual:


    Legend

  •     ! Major
  •     * Minor
  •     - Less than minor


    Highlights

  •     ! Two new dungeon sections
  •     ! Improved Spell mechanics
  •     ! Gambling
  •     ! New merchant
  •     ! Intoxication


    Bug Fixes, Mistakes etc.

  •     ! Fixed pressing cast spell UI button repeatedly to cast multiple spells
  •     ! Fixed looking action removing colliders from environmental lights permanently instead of temporarily which in turn caused them to hurt sanity if no lantern was equipped
  •     ! Fixed Pain Rune not being insertable
  •     * Fixed the pop up text which displays the name of the area entered when entering rapidly different areas
  •     * Thul's Fade message didn't display sanity cost
  •     * Sanity Help entry had outdated information
  •     * Added some guarantees to make sure the camera doesn't get misaligned
  •     - Fixed sewers stairs having wrong map view icon
  •     - Fixed smith area having stairs from a wrong terrain tileset
  •     - Fixed random map generation not utilizing fully the eastern and northern edges of the grid
  •     - Fixed item selector header "Select Item"'s UI art not changing width
  •     - Multiple minor UI fixes


    General

  •     ! Added two new dungeon sections: Jail & Dungeons
  •     ! Added gambling: Medieval Hazard dice game
  •     * Buffed pool effects


    Mechanics

  •     ! New skill Occultism which applies bonuses to Heresy spellcasting like weapon skills to melee combat
  •     ! New player stat: Penetration; ignores target's Mitigation for its value
  •     ! New player stat: Concentration; used to increase spell hit chances instead of Attack Bonus
  •     ! Added Intoxication status effect; Increases Mitigation at the cost of Attack Bonus and Spell casting failure chance, has multiple levels, sobering lasts longer depending on intoxication level


    Items

  •     ! Weapons have a new stat: Penetration Bonus; ignores target's mitigation up to its value and is increased by 1 at reinforcement levels of 3, 6, 9
  •     ! Conduits have a new stat: Concentration Bonus; increases spell hit chances and is increased by 1 at reinforcement levels of 1, 3, 5, 7, 9
  •     ! New potion: Potion of Beer; can be filled from a beer barrel
  •     ! New potion: Potion of Wine; can be filled from a wine barrel
  •     * New suffix for weapons, conduits, and gloves: of Pain; increases all damage
  •     * New suffix for gloves and belts: of Overpower; increases melee damage
  •     * New suffix for gloves and cloaks: of Marksmanship; increases ranged damage
  •     * New suffix for gloves and helms: of Potency; increases spell damage
  •     * New suffix for rings: of Focus; increases concentration
  •     * Affix "of Training" can be applied to boots also
  •     * Rearranged loot progression to accommodate new areas


    Spells

  •     ! Casting heresies increase new Occultism skill
  •     * Adjusted Willpower costs of Heresies to be cheaper mostly
  •     * Buffed most Heresies
  •     * Buffed Aura of Fire
  •     * Removed Dispel Magic for the time being since there are really no use cases yet
  •     Shops
  •     ! New Merchant: Sells magical equipment
  •     Enemies
  •     ! 7 new enemies & 1 new boss fight
  •     * Enemies have been balanced to take into account the new Penetration stat
  •     * Some XP changes
  •     - Magus renamed to Cultist Mage

    

    Injuries

  •     ! New Injury: Dazed; decreases Concentration
  •     * All Injuries have -2 penalty as their effect


    Lore

  •     ! Three new lore pieces

    Maps

  •     ! Extended Parish boss area to contain a wine storage room with a barrel from which empty potions can be filled with wine
  •     ! Extended Smith area to have the new gambler npc and a barrel from which empty potions can be filled with beer


    Quality of Life

  •     * Reading a lore item will automatically open the Journal
  •     * Reading a mapping scroll will automatically open the Map
  •     * Unlocking a door with a key will also open it automatically
  •     * NPCs have speech bubbles above them when not talked with yet
  •     * NPCs forgive player for damaging them once


    UI

  •     ! Dialogue text scrolls letter by letter instead of being revealed instantly, can be changed in the Options if wanted
  •     * Improved the pop up text which displays the name of the area entered
  •     - UI bars no longer have transparent backgrounds

    

    Graphics

  •     * Improved some linework colors in the sprites


    Technical

  •     * Changed save format from binary to encrypted json

Files

RotL_Alpha8.zip 32 MB
Jan 15, 2024
RotL_Alpha8_Linux.zip 36 MB
Jan 15, 2024

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