Updated to Alpha 8
Realms of the Lost » Devlog
Changelog as usual:
Legend
- ! Major
- * Minor
- - Less than minor
Highlights
- ! Two new dungeon sections
- ! Improved Spell mechanics
- ! Gambling
- ! New merchant
- ! Intoxication
Bug Fixes, Mistakes etc.
- ! Fixed pressing cast spell UI button repeatedly to cast multiple spells
- ! Fixed looking action removing colliders from environmental lights permanently instead of temporarily which in turn caused them to hurt sanity if no lantern was equipped
- ! Fixed Pain Rune not being insertable
- * Fixed the pop up text which displays the name of the area entered when entering rapidly different areas
- * Thul's Fade message didn't display sanity cost
- * Sanity Help entry had outdated information
- * Added some guarantees to make sure the camera doesn't get misaligned
- - Fixed sewers stairs having wrong map view icon
- - Fixed smith area having stairs from a wrong terrain tileset
- - Fixed random map generation not utilizing fully the eastern and northern edges of the grid
- - Fixed item selector header "Select Item"'s UI art not changing width
- - Multiple minor UI fixes
General
- ! Added two new dungeon sections: Jail & Dungeons
- ! Added gambling: Medieval Hazard dice game
- * Buffed pool effects
Mechanics
- ! New skill Occultism which applies bonuses to Heresy spellcasting like weapon skills to melee combat
- ! New player stat: Penetration; ignores target's Mitigation for its value
- ! New player stat: Concentration; used to increase spell hit chances instead of Attack Bonus
- ! Added Intoxication status effect; Increases Mitigation at the cost of Attack Bonus and Spell casting failure chance, has multiple levels, sobering lasts longer depending on intoxication level
Items
- ! Weapons have a new stat: Penetration Bonus; ignores target's mitigation up to its value and is increased by 1 at reinforcement levels of 3, 6, 9
- ! Conduits have a new stat: Concentration Bonus; increases spell hit chances and is increased by 1 at reinforcement levels of 1, 3, 5, 7, 9
- ! New potion: Potion of Beer; can be filled from a beer barrel
- ! New potion: Potion of Wine; can be filled from a wine barrel
- * New suffix for weapons, conduits, and gloves: of Pain; increases all damage
- * New suffix for gloves and belts: of Overpower; increases melee damage
- * New suffix for gloves and cloaks: of Marksmanship; increases ranged damage
- * New suffix for gloves and helms: of Potency; increases spell damage
- * New suffix for rings: of Focus; increases concentration
- * Affix "of Training" can be applied to boots also
- * Rearranged loot progression to accommodate new areas
Spells
- ! Casting heresies increase new Occultism skill
- * Adjusted Willpower costs of Heresies to be cheaper mostly
- * Buffed most Heresies
- * Buffed Aura of Fire
- * Removed Dispel Magic for the time being since there are really no use cases yet
- Shops
- ! New Merchant: Sells magical equipment
- Enemies
- ! 7 new enemies & 1 new boss fight
- * Enemies have been balanced to take into account the new Penetration stat
- * Some XP changes
- - Magus renamed to Cultist Mage
Injuries
- ! New Injury: Dazed; decreases Concentration
- * All Injuries have -2 penalty as their effect
Lore
- ! Three new lore pieces
Maps
- ! Extended Parish boss area to contain a wine storage room with a barrel from which empty potions can be filled with wine
- ! Extended Smith area to have the new gambler npc and a barrel from which empty potions can be filled with beer
Quality of Life
- * Reading a lore item will automatically open the Journal
- * Reading a mapping scroll will automatically open the Map
- * Unlocking a door with a key will also open it automatically
- * NPCs have speech bubbles above them when not talked with yet
- * NPCs forgive player for damaging them once
UI
- ! Dialogue text scrolls letter by letter instead of being revealed instantly, can be changed in the Options if wanted
- * Improved the pop up text which displays the name of the area entered
- - UI bars no longer have transparent backgrounds
Graphics
- * Improved some linework colors in the sprites
Technical
- * Changed save format from binary to encrypted json
Files
RotL_Alpha8.zip 32 MB
Jan 15, 2024
RotL_Alpha8_Linux.zip 36 MB
Jan 15, 2024
Get Realms of the Lost
Realms of the Lost
Cosmic horror 3D roguelike dungeon crawler
Status | In development |
Author | Aukustus |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, First-Person, Horror, Lovecraftian Horror, Retro, Roguelike, Turn-based, Unity |
Languages | English |
More posts
- Updated to Beta 27 days ago
- Updated to Beta 1Jul 12, 2024
- Updated to Alpha 7Aug 25, 2023
- Updated to Alpha 6Nov 22, 2022
- Updated to Alpha 5Sep 20, 2022
- Experimental Linux build!May 15, 2022
- Updated to Alpha 4May 13, 2022
- Updated to Alpha 3Jan 10, 2022
Leave a comment
Log in with itch.io to leave a comment.